![]() ![]() It allowed objects to have a shared memory on external servers. Over time more and more features were added to scripting, including a function for making HTTP requests. Eventually projects became so complex and big, that multiple scripts were needed once again. But the biggest gift of this update was that scripts would have 64kb of memory to work with instead of 16kb!Įven after the Mono update, and consolidating lots of tiny scripts into single but bigger and more efficient scripts scripters in Second Life kept pushing the boundaries of what is possible in-world. Second, mono could do byte code sharing - which means copies of the same script shared the same memory in the simulator a gigantic advantage for SL. ![]() First, was the speed of script execution which was over 200x to 500x faster for math-intensive workloads. There were a few significant things that made it better than what we had been using. They were a bit clunky, hard to work with due to memory constraints, and required a bit of a hack-y solution to be practically useful.Įventually Mono was introduced to the simulator to make scripts better. Another way objects could communicate was with features such as XML-RPC calls, and object emails. It’s still used quite a bit today.īack then and still today objects can communicate with each other using chat, typically on hidden channels. ![]() Think of it as a scripts-only chat inside an object where they’re listening and reacting to each other. If you wanted a complex scripted object back then, you needed to add more scripts and use link-messages to communicate between the scripts. For comparison, the HTML alone for viewing a single tweet is over 200kb, not including any images. All code, custom functions, and stored variables had to fit within 16 kilobytes (kb) – as that was the limit for scripts back then. In the early days of Second Life scripted content was crude and simple. I’m super excited about it, because I think it will forever change SL similarly in the way that rigged mesh changed avatars but for scripts. Today I’m a guest contributor here to tell you all about Second Life’s newest upcoming feature – Link set Data (LSD). Hello, my name is NeoBokrug Elytis, and I’ve been a creator in Second Life since 2005, with a focus on scripting, project management, and exploring the bleeding-edge features of SL. Update, November 15th: LSD functionality is available grid-wide on Agni (the Main grid). Products that use it should not be sold or otherwise released until such time as the Linkset Data functionality is grid-wide.The functionality should be used for testing purposes only.Therefore, until such time as functionality is deployed to all main grid regions:,.If an object containing Linkset Data is moved (physically or via teleport) from a region that supports the capability to a region that does not support it, all Linkset Data stored with the object will be lost, even if you go back to a region that supports the feature.The capability will only work on the RC regions where it has been deployed.But until the capability is grid-wide, it is important to note that: If all goes well, the capability will be available grid-wide after the deployments of Tuesday, November 8th, 2022. Note: Objects using these scripts may not follow avatars across sim or parcel boundaries if land settings do not permit Object Entry or are set to a different group.This capability was deployed to the Main Grid Release Candidate (RC) regions, which account for ~30% of the entire grid, on Wednesday, November 2nd. These settings are adjusted in the script itself, near the top. You can adjust the timer between scans that update the object's placement, the offset in relation to avatar, and the range in which the object will scan for avatar. Objects will return home when a user logs out of object, teleports away, or goes offline. ![]() Three of these versions will go back to their "Home" position when finished, which is the location where they were before they started following. This set includes four versions of the Follow Script. Scripts are all: Modify / Copy / Transferīuy on Marketplace | Purchase in Second Life Please do not resell or give away scripts on their own. Scripts in this set can be used in your commercial products. These scripts use non-physical movement and do not require physics to be on in your sim, and they will work at any elevation. They float above the user's head by default but can be edited to follow in relation to the avatar in other ways as well. They can follow the owner, a group member that touches, or anyone that touches. These scripts allow an object to follow an avatar by floating above their head as they move around. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |